Digital art in the post-pandemic museum
At this point, it is obvious to state that during the COVID-19 pandemic, many digitization processes that were underway or latent in many environments were accelerated. But it never hurts to remember it, especially in the case of museums, since it is a fundamental transformation that points directly to a paradigm shift in the sector. This is reflected in a recent book coordinated by art critic Marisol Salanova and the director of the Centre del Carme Cultura Contemporània, José Luis Pérez Pont, with contributions from different specialists in the world of contemporary art. In Innovation from the museum. Essays on cultural emergence include texts that analyze from different angles how the digital has come to museums not to replace the presential but to complement, enrich and expand the museum experience, predicting a future in which the online presence of museums will not be merely informative but will have its own production department, with digital art increasingly consolidated and in a universe where concepts such as aura, cultural tourism, urbanism, mediation or otherness are in full debate and will have new meanings.
One of the signatures present in the book is that of Semíramis González, art curator and director of the JUSTMAD fair in Madrid and JUSTLX in Lisbon. She was one of the guests at the round table "The digital revolution: this world is already another", an initiative of Ideas Digitales in which Semíramis González commented that, currently, the physical art buyer who visits an exhibition in a museum or gallery is joined by another international buyer, increasingly less hypothetical and more palpable, to which artists can reach in a delocalized way.
It is in this scenario where NFTs (Non-Fungible Tokens) come in, digital certificates of authenticity created through blockchain technology (the same technology used in cryptocurrencies) that allow artworks to be associated with a single digital file. This means that an NFT is a unique work of art, within a system designed to guarantee the originality of the works of art circulating on the Internet, avoiding plagiarism, forgery, and fraud. Although the NFTs are not exempt from controversy and Semiramis Gonzalez herself in her speech spoke of their negative and positive points. Among the bad things that NFTs bring with them is the fact that this system contains a "financial architecture that is not very clear and not very transparent, with other interests that do not have to do exclusively with aesthetics" and that the pollution of the carbon footprint left by the servers in which the NFTs are housed is also beginning to be a cause for concern. Regarding the positive aspects of this technology for buying and selling authentic digital art, Semíramis González believes in "the possibility of always having control of where the works you make are, something that did not happen in the physical work". And she gives a graphic example: "I was a painter, I painted a landscape, someone else sold it to me, it could be my gallery or my art dealer, I knew who had made that first sale but if that person sold the painting again I had no control of where the work was and I had no payment for it. That changes with the NFTs because in the code itself is embedded the right of authorship and you always have control over it". In other words, they open the door to greater transparency in the art market and allow creators to have better control over their works.
Be that as it may, the NFTs, with the good and the bad, have come to stay and more and more exhibitions and spaces in Spain, both physical and virtual, take them into account within the art market. Even in the last edition of Sónar+D in Barcelona, SonarMàtica by Tezos - NFT Exhibition was presented, an exhibition curated by specialists of the festival and the cryptocurrency Tezos, which consisted of an installation on twelve multichannel screens with the works of some artists working in the digital field and from multiple languages and aesthetics: with the help of artificial intelligence, with representations of the post-human body or from the concern about climate change. It was also one of the first face-to-face exhibitions in Spain of works of art conceived from the NFT.
New exhibition environments
The growth of digital art forces, on the one hand, many museums to innovate in their collections and bet on this type of work in the curatorship of their exhibitions. And, on the other hand, it means a call for the emergence of platforms and exhibition environments of a purely digital nature, even mixed, because the post-pandemic museum has that double aspect that feeds back between the face-to-face and the virtual. And where interaction with the public acquires a fundamental role.
A clear example of this union between face-to-face and digital environments is the artistic collective Desmusea, formed by Clara Harguindey and Daniel Pecharromán, which bases its activity on promoting the connection between different audiences with museums and cultural institutions through digital projects, always moving in the interstices of virtuality and face-to-face. Between 2019 and 2021 they were resident artists at Matadero Madrid and with Desmusea they have created projects for Caixafórum and the Museo Nacional Centro de Arte Reina Sofía, among other cultural spaces and museums.
Clara Harguindey was one of the guests invited by Ideas Digitales for the conference "Emotionalizing in the digital world", a round table on how to use digital communication tools and storytelling to dialogue with audiences, communities, and followers. "Beyond the work and the entire exhibition, the most important thing in a museum is everything that is generated and shared from this institution," said Harguindey on that occasion and added: "With our work in cultural mediation we try to make the public and its gaze have the same value as the artist's gaze, because it is only through the public that the work is activated." One of Desmusea's latest projects is Vitrin.as, a virtual gallery that hosts net.art projects (a genre of artistic productions created expressly for the Internet) inspired by collections, spaces, and histories of museums in Spain.
One of the precursors and referents in Spain in this line of thinking about new exhibition spaces in the digital environment is the artist Solimán López, founder in 2015 of Harddiskmuseum, a unique art repository that was born as a sort of performance and, at the same time, as a great work of art in itself, since it is a tribute to the digital archive and tries to answer the questions that arise from the new temporal codes of humanity, artistic production, and cultural heritage. Harddiskmuseum is based on a 2 Terabyte hard disk where the figure of the artist and cultural management merge with reflections on the knowledge society, memory, and the art system. At the round table "From the bottom up", organized by Ideas Digitales around the implosion of digital media and the space that opens up with the number of projects and processes led by independent cultural agents, Solimán López commented on the foundational bases of Harddiskmuseum: "The project approaches the figure of the archive from many points of view, not only from the fact of storing digital art inside a hard drive but, in another way it also gives them a certain value that without that symbolic action the archive ceases to exist because it is in the amalgam, in the ocean of the internet."
The Harddiskmuseum has a collection of more than 200 artists working in multiple languages: video art, video games, sound art, pdf, web pages, and more. And where the concept of the intangible acquires a fundamental value, as Solimán López himself writes in his manifesto: "In nothingness is everything, in the intangible is the apprehension of that which has more value than gold, the thought, the idea, the projection of the intimate, the deepest self, the corner of the void of my mind, of yours, of the collective, of the dead space due to inaccessibility, of the marine abyss charged with strange life, of the subconscious. Let's put the just and justified means to make of that primordial idea, rendered in bits and codified for our understanding, the visual product that our eyes deserve. Let's keep it in a little drawer, in a hard disk so that it does not die in the abyss, nor is it swallowed by the octopus, it does not sink, but floats, at full sail in the thick liquid of the digital world".
More spaces, debates, and tools for digital artists
Digital art, blockchain, cultural mediation, curating in digital environments, and other aspects that are and will be decisive when thinking about the post-pandemic museum are of vital importance for Ideas Digitales and its ecosystem of artists, projects, and cultural hackers. And Desmusea and Harddiskmuseum are joined by other initiatives such as Internet Moon Gallery, a digital art exhibition platform with a very particular format in its exhibition and curatorial proposal, with indexed content, virtual reality, and various formats. Every night of the full moon, this exclusively virtual gallery opens a new exhibition with different artists but in all cases investigating virtual reality and 360-degree languages.
Another very interesting proposal regarding new exhibition environments for digital art is People Art Factory, a technological platform that allows exhibitions in 3D and is currently developing a new version for its tenth anniversary with the liberalization of the code of the viewer so that all exhibitions can be incorporated into the public domain for free.
From Barcelona, IDEAL Centre D'Arts Digitals has a unique technological team in Europe that is dedicated, on the one hand, to developing immersive audiovisual projections, with augmented reality, virtual reality, and holography, always thinking about the relationship between art and society. On the other hand, every October IDEAL dedicates a special conference to the use of XR technologies in the educational sector, with demonstrations and masterclasses.
Within this type of educational initiative and space for reflection within the digital world is Media Musea, a space for reflection on what is happening with technology, innovation, and new media for the dissemination of culture in general and historical heritage. And also the 3dinteractivo project is headed by Ana Marcos, an art and research collective focused on new artistic experimentations with the most innovative technologies, mainly Artificial Intelligence, Big data, and Control Systems. Currently, 3dinteractivo is working on a virtual AI museum accessible from the Internet that seeks to recreate the heritage that disappeared in the 19th century.
It is so fundamental to think of contemporary art exhibitions and digital art in two aspects, the face-to-face and the virtual, that many museums and exhibition spaces of a physical nature are adapting very quickly to this new era. For example, Espronceda, an innovative contemporary art gallery founded in Barcelona in 2013 promotes the Immensiva project, an international virtual platform to promote emerging and recognized artists beyond their physical stay in the exhibition space. But it does not cover any artist but those who work with advanced technologies such as VR, AR, AI, and sensors.
And perhaps where this new situation is best condensed is in the Network of Museums and Digital Strategies, a participatory and evolving project that articulates and coordinates the connection beyond the physical space of museums and promotes exchange within this paradigm shift, incorporating the visitor as co-responsible in the creation of content. REMED is made up of public and private museums, large, medium, and small, as well as a large ecosystem of researchers, teachers, and professionals from cultural and technological companies. A community of people with shared interests, aware of the qualitative leap that digital technology offers to the arts.
We are living in a fascinating moment in the link between the art world and the new digital environments. Thanks to the technology of cryptocurrencies, digital work recovers its aura and, as long as the environmental impact of NFTs is controlled, artists can expand their field of arrival to buyers located anywhere in the world and not exclusively located in the same geographical area. And all this within an ecosystem in which new digital exhibition environments continue to emerge with performative, renovating, and ambitious proposals, in a post-pandemic context that has forced the museum to accelerate a process that was already latent and is now beginning to consolidate: to become a mixed and amphibious concept, physical and digital.
By: Laureano Debat
Laureano Debat
Laureano Debat is a journalist, teacher, and writer. The author of the book chronicles Barcelona Inconclusa (Candaya, 2017) and the novel Casa de nadie (Candaya, 2022). He collaborates with different Spanish-language media. In 2021 he received the XXXVII Premio Unicaja de Artículos Periodísticos.
Food, environment, and digital culture
Of all the current imbalances in the world, perhaps the most accentuated, serious, and absurd is the large amount of food that is thrown away every day along with the enormous amount of people who go hungry. Millions of tons of food are in the garbage and millions of people with serious nutritional problems. In the middle, is a hole of inaction that can begin to close through some decisive contributions from different initiatives linked to digital technology and, evidently, with governments supporting and sustaining programs and developments of this type.
So urgent is the need for answers to this problem that many of the initiatives that have been underway for some time are framed within a specific concept: the internet of food or food tech. The first one arises from the macro-concept of the internet of things but there are people who consider it inaccurate because not necessarily (or not only) an internet connection is needed for this type of development. That is why the second term, food tech, arises, which encompasses all the advances in both connectivity and new digital technologies that can be useful in reducing food waste figures at all stages of the chain: from the harvest itself to the moment it reaches the home for consumption. The goal is to achieve maximum sustainability within the agri-food industry to care for the environment and reduce as much as possible the gap between those who have nothing to eat and those who have plenty to spare.
Zero hunger is one of the United Nations Sustainable Development Goals for the 2030 Agenda, specifically number 2. In order to raise awareness through technology, the online platform Hive Minds has emerged, designed in an interactive way through a game that can be downloaded or enjoyed online, and which seeks to consolidate itself as a playful device for the debate and problematization of all the global mega-trends on sustainability. One of them is food, duly categorized within this game and within which are included some concepts that integrate its extensive glossary with 170 terms: fair trade and KM 0 products, food waste, crop diversity, alternative diets, or eating disorders, among others.
Tomás Guido, leader of #plantauno and promoter of the project, intervened in the round table From the bottom up and added that Hive Minds "wants to be a tool to think and build maps that allow us to align our projects as cultural managers in a context of sustainable development goals."
Plastic production has increased by 620% in the last 30 years. 90% of the waste generated by the world of food is not used. Every day more than 720,000 kg of food are thrown away in Catalonia alone, equivalent to 260,000 tons per year and which, if not discarded, would be enough to feed 500,000 people for a year. In this context and with these overwhelming figures is that the link between digital technology and food sustainability is one of the fundamental pillars of Digital Ideas. That is why many of the activities organized address the issue from different angles. In the round table Emotionalizing in the digital world, for example, participated Ignacio de Juan-Creix, founder of the innovation company Plat Institute works around the concept of augmented gastronomy, i.e., in R&D development initiatives for food. There he referred to the disruptive conception of innovation that they use in all their projects: "We use art to ask questions and design to find solutions". One of the initiatives promoted by Plat Institute is Foodture Barcelona, a platform for the exchange of innovation projects around the design and development of sustainable food technologies, in which artists, designers, startups, inventors, companies, or brands that wish to share disruptive projects converge.
Another project that goes along the same lines as the above is the exhibition Remix El Barrio, organized at the Disseny Hub Barcelona building in 2021 and which is part of this concern for food waste. For two months, artworks and design pieces made with biomaterials from food waste were the protagonists of this initiative with which MATERFAD, the Barcelona Materials Center, set out to disseminate knowledge in the field of technologies linked to recycling. The exhibition nested innovative practices linked to neo-craftsmanship that uses food waste as raw material: olive and avocado pits, coffee peels, vegetable and fruit skins, or leftovers from restaurants. And it was part of a pilot program in which several designers learned techniques on the design of biomaterials and explored projects with food scraps using artisanal techniques and digital fabrication.
Back to the field with digital initiatives
The rural sector in Spain is the epicenter of so many contemporary debates, some of them based on commonplaces about the hackneyed concept of "empty Spain" that contribute little or shed light on the subject. Fortunately, digital technology coupled with the proactivity of many cultural entrepreneurs give the field the right framework to think about their problems seriously and make fundamental contributions to a strategic area of the economy and key to the care of the environment. Digital Ideas seeks to be a meeting and exchange space for many of these experiences.
The artist Solimán López is the creator of OLEA, a project that consists of the production of a new olive oil in which the code of a cryptocurrency synthesized in the DNA of the product has been inserted. In this way, a new liquid is obtained through which NFTs, sculptures, audiovisuals, and installations emerge, that is, an unprecedented universe of creative possibilities. The goal is to turn OLEA into the first cryptocurrency for olive oil transactions and to develop a second stage of this project and extend it to other sectors of the food industry.
By uniting biotechnology with cryptocurrencies, OLEA represents a novel conceptual look at contemporary art by proposing a connection between two historical economies: cryptocurrency and agriculture. And it does so from olive oil, a millenary and fundamental product within the Mediterranean culture, which represents a fluid symbol through which a space for social reflection is generated.
And if OLEA means a return to the countryside through one of its emblematic crops, El Cubo Verde is constituted as a network and a space that tries to bring together artistic initiatives related to the rural world: artist residencies, exhibitions, and agroecology projects. The common denominator is not only to return to the countryside but to do so by questioning and promoting alternative ways of belonging to this habitat through artistic practices.
And if we think of rural environments, the idea of the garden is closely related not only to the countryside but also to the city itself, where the garden acts as a kind of refuge. Garden Atlas was born as a platform, with the idea of linking landscaping and nature in urban environments. It allows editing content about urban gardens without the need to be a landscape or botanical specialist, visualizing them in an intuitive way, encouraging the exploration of urban vegetation, and making gardens and their activities known to the community. In this way, there are projects of private domestic gardens and large historic gardens of great heritage and natural value, all from a reflection on the effects they cause in a city and in the bodies of human beings themselves.
The food crisis in the context of climate change is a cross-cutting theme in all disciplines. And, as we have seen, digital culture is not on the sidelines but, on the contrary, feeds a large number of projects that are not only born from creative abstraction but are also accompanied by applications and purely practical solutions to achieve a more sustainable and just environment for human beings.
By: Laureano Debat
About this section
The ultimate section disseminates information on upcoming Digital Ideas Days or other activities planned within the framework of the project. In addition, you will find articles on topics of interest that have been curated to different agents and that hope to debate, question, and illustrate questions related to digital transformation and the role of cultural agents in this context. Essays, prescriptions, and contemporary readings of the digital world can be browsed in this section.
Àngel Mestres
He studied at the College of Social Educators of Catalonia. As a teacher he has worked in different universities in Spain and Latin America. He was Director of Communications and External Resources at the Institute of Culture of Barcelona (Barcelona City Council). He is currently the General Director of Trànsit Projectes. He is also the Academic Coordinator of the Master's Degree in Cultural Management at the University of Barcelona. He is part of the team behind the hybrid projects (digital and online): Mentes Colmena - Hive Minds (Gaminification and ODS), IdeasDigital.es (web platform and research on how the cultural sector is being digitalised), the #plantauno channel (Space for research in Culture to develop processes, prototype knowledge and cultivate affection) and Plataforma/C (Digital Learning Communities).
Hybrid creation, robotics, humans, non-humans - who are the new creators?
The theme of this meeting revolves around experimentation between human invention and digital technologies. Normally, talk of "hybrid creation" evokes the vision of an eye, an arm, or some other prosthesis of human sensibility, taken for granted and unquestioned. In other cases, it evokes - especially in turbulent times like the ones we are living in - the unsettling presence of devices that watch us and will one day supplant us and finally take revenge on us. In reality, neither of these two visions expresses the true potential of experimentation with digital technologies. Artistic research is not concerned with hi-tech toys or dystopian sensationalism, but sets in motion experiments that confront us with something we didn't know about ourselves: what we had decided not to look at and, in some cases, everything that the dominant technological rhetorics had made us forget.
Data with a gender perspective
This training capsule consists of an overview of the general principles of gender-sensitive data and its practical usefulness. Questions will be answered such as: what is gender-sensitive data? what is it for? how is it created? how are companies, public administration, research entities, and civil society involved? what is the impact of gender-sensitive data and what is its future? Through different practical and visible examples in GenderDataLab, different practices or success stories can be identified.
Thais Ruiz de Alda
Thais Ruiz de Alda is a technologist with more than 20 years of working in digital and technological environments. A jurist by training, Ph.D. studies in Political Theory and Public Policy, she has been leading digital teams and projects since 1999. In recent years she has been the Managing Director of a software consultancy, co-organized international sectoral events such as Sharing Cities, and BITS JornadasDar, and co-created a techno-politics laboratory. She collaborates with the UOC research team and other institutions. She is currently the Founder and Executive Director of DigitalFems, a social entity that provides technological consultancy services with a gender perspective to companies, public administrations, and entities linked to different technological aspects and coordinates projects such as GenderDataLab or Tecnologas.org.
Metaverse, digital communities and virtual interaction spaces
The inaugural conference of the day will consist of a dialogue between José Ramón Ubieto, clinical psychologist and co-author of the book "Welcome metaverse? Presencia, cuerpo y avatares en la era digital" and José Valenzuela Ruiz, an expert in neuroscience, engineering, literature and virtual reality.
Social networks, metaverse, artificial intelligence, neuroimplants, virtual and augmented realities... New technologies promise an unparalleled revolution in areas such as employment, medicine or leisure. However, their greatest impact is already taking place in the way we communicate and relate to each other. Is the digital world the natural evolution of our real world? Are its days numbered?









