Puto Mikel
PutoMikel is a project for the dissemination of history and archaeology from the interaction between the past and the present. Through video-essay, drag, and performance, it seeks to incite critical analysis of stereotypes, and the ways of looking at the past that have often been transmitted in the media, schools, or politics. With a transfeminist and LGTBI+ perspective, the project seeks to bring traditionally ignored historical subjects into the dissemination of history.
Observatorio Aragonés de Arte en la Esfera Pública
The OAAEP group is in charge of the online catalogue of public art, with interactive maps and commented itineraries that we are preparing for their respective municipal websites, through agreements signed with the City Councils of Zaragoza and Huesca.
ValPat STEAM
It is a technology outreach project, focusing on the fact that anyone with the right tools can create anything they can imagine. The main goal is to motivate and inspire children to become interested in the world of technology. The way to achieve this is through hundreds of fun technology videos, children learn and invent with projects on programming, robotics, electronics, 3D printing, and mathematics... This content is shared free of charge mainly through YouTube, but also through short videos on platforms such as Instagram and TikTok. Educational entertainment from the hand of Valeria and Patricia, a girl and an engineer, a disruptive team that manages to engage children with their fun videos and parents with their informative and technological content.
Maximiliana
Maximiliana is 90 years old, was born in a village in Teruel and has grown up all her life without a mobile phone. Her grandson, Jorge, created a prototype mobile phone so that he could see his grandmother without her having to do anything. Maximiliana is made up of a team of young people in Zaragoza, united to fight the digital divide and get more families connected.
La era rural
It is a community of support for youth entrepreneurship formed by young people committed to the territory. There are more than 300 projects, ideas and initiatives.
Sala Virtual
The "Sala Virtual" or Virtual Room project involves the digitalization of one of the most emblematic facilities of the Etopia Art and Technology Centre: its Media Façade, an audiovisual support made up of a double LED screen on an architectural scale open to the city of Zaragoza. In order to expand the possibilities of access to this technological equipment and to the artistic material exhibited in this medium throughout its 10 years of operation, this virtual space has been designed to recreate the installations of the Etopia Media Façade in a hyper-realistic simulation environment. The "Virtual Room" website is a simulation of the Etopia building that presents a bird's eye view of an optimized framing to be able to contemplate the broadcasts of its double led façade, allowing the user to browse through the repository of all the artistic content that has been broadcast in the Etopia Media Façade. This digital system allows a new approach to the video creations that have been part of the multiple artistic programs that have structured its cultural agenda. The "Virtual Room" website explores the field of simulation as an art form in itself, an approach based on the transcoding of a physical medium (the LED façade itself) to a new digital scenario that allows for a new approach to these video creations. To build the "Virtual Room" website, a scenario has been created by 3D molding the entire Etopia Building, its architecture, and adjoining spaces. The "Virtual Room" application and its website represent both the development of a new creative tool and the opening of a new digital space in which to access the history of all the audiovisual content broadcast on the Media Façade, expanding the exhibition possibilities of this medium, improving its capabilities as a channel of communication and dissemination of artistic practice, while opening up new working methodologies for the development of new artistic projects.
Disenchanting the myths of AI through creative appropriation
Taller Estampa is a collective of programmers, filmmakers, and researchers based in Barcelona. Their practice is based on a critical and archaeological approach to audiovisual and digital technologies. Over the last few years, they have carried out artistic research projects using artificial intelligence (AI) tools. In this session, they will address their particular appropriation of AI and its tools for the transformation of the meaning of images and writing. At a time when different technologies that mimic human capabilities are spreading, they will reflect on how they work, their potentials and limitations, and the myths and utopias that surround them. Starting from these premises, we will analyze our own creative expressions and those of others, trying to follow the trail of those experiments that, outside the big technological platforms, have tried to explore the non-normative uses of AI.
Digital Rurality
Digital tools can play a fundamental role in rescuing and preserving the historical memory of rural communities, as well as in disseminating and promoting their traditional knowledge and practices. In addition, these tools allow for the creation of networks and the exchange of ideas. In this way, the development of sustainable projects that contribute to the strengthening of rural communities and the promotion of their cultural and natural heritage can be encouraged. This round table proposes an opportunity to discuss the possibilities of digital tools to think about rurality and how they can bring new values to projects that seek to deepen the memory, the heritage of knowledge, and the sustainable relationship with the rural environment.
Enric Puig Punyet
He holds a Ph.D. in Philosophy and is a researcher specializing in the analysis of the new functions of institutions in the digital turn. He is currently director of the Centre d'Arts Santa Mònica in Barcelona and, previously, of the Fábrica de Creación La Escocesa. He has curated exhibitions, festivals, and cycles on themes linked to the visual arts, film, philosophy, and the changes that digitalization has brought about in society, culture, and the institution. Promoter at the CCCB of the Enter Forum. International Forum on Internet and Privacity, a conference on the Internet, creativity, and society.